3D Artist specializing in modeling and texturing for animated projects, with over 3 years of studio experience. Experienced in producing clean, optimized, production-ready assets using Blender and Substance Painter, with a strong understanding of clean topology, UV unwrapping, and PBR texturing workflows. Familiar with animation production pipelines and cross-department collaboration, including lighting and final render support.
- Produced production-ready 3D assets for animated projects, including character, props and environment elements.
- Created clean topology and optimized meshes suitable for animation pipelines.
- Performed UV unwrapping and PBR texturing using Substance Painter.
- Collaborated with concept artists, riggers, and lighting artists to ensure asset consistency.
- Iterated assets based on director and client feedback while meeting production deadlines.
- Assisted in lighting setup for animated scenes following established studio lighting standards.
- Adjusted light placement and intensity to support asset readability and visual consistency.
- Coordinated with 3D modeling and rendering teams to ensure assets performed correctly under final lighting.
- Assisted senior artists in creating 3D props for animated content.
- Learned production pipeline, asset optimization, and studio workflow.
- Supported revisions and implemented feedback efficiently.