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Theodricus Ashereo Widjaja
Theodricus Ashereo Widjaja
3D Artist
Bekasi, Indonesia

Summary

3D Artist specializing in modeling and texturing for animated projects, with over 3 years of studio experience. Experienced in producing clean, optimized, production-ready assets using Blender and Substance Painter, with a strong understanding of clean topology, UV unwrapping, and PBR texturing workflows. Familiar with animation production pipelines and cross-department collaboration, including lighting and final render support.

Skills

3D ModelingHard Surface ModelingTexturingUV MappingRetopology

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter

Productions

    • TV Production
      BabyZu
    • Year
      2024
    • Role
      3D Modeller, 3D Texture Artist
    • Company
      Mocca Studio (IP)
    • TV Production
      Little Baby Bum: Music Time
    • Year
      2024
    • Role
      3D Modeller, 3D Texture Artist
    • Company
      Mocca Studio (Services)
    • TV Production
      Lil Wild Special Season 2
    • Year
      2023
    • Role
      3D Modeller, 3D Texture Artist
    • Company
      Mocca Studio (Services)
    • TV Production
      Lil Wild Season 3
    • Year
      2022
    • Role
      3D Modeller, 3D Texture Artist
    • Company
      Mocca Studio (Services)

Experience

  • 3D Artist | Modelling & Texturing at Mocca Studio
    Malang, ID
    June 2022 - May 2025

    - Produced production-ready 3D assets for animated projects, including character, props and environment elements.

    - Created clean topology and optimized meshes suitable for animation pipelines.

    - Performed UV unwrapping and PBR texturing using Substance Painter.

    - Collaborated with concept artists, riggers, and lighting artists to ensure asset consistency.

    - Iterated assets based on director and client feedback while meeting production deadlines.

  • Junior Lighting Artist at Mocca Studio
    Malang, ID
    May 2025 - December 2025

    - Assisted in lighting setup for animated scenes following established studio lighting standards.

    - Adjusted light placement and intensity to support asset readability and visual consistency.

    - Coordinated with 3D modeling and rendering teams to ensure assets performed correctly under final lighting.

  • Intern 3D Modelling at Mocca Studio
    Malang, ID
    November 2021 - June 2022

    - Assisted senior artists in creating 3D props for animated content.

    - Learned production pipeline, asset optimization, and studio workflow.

    - Supported revisions and implemented feedback efficiently.